I’ve been interested in Realm for quite a while now, but hadn’t really had a chance to look at it real closely. But it has popped up in different ways a bunch of times over the past couple of weeks, and I have a personal project that I think would be a good fit to try it out in. So that’s what I did this weekend, and I thought it’d be good to jot down my experience with it.

Wait, Realm? What’s that?

According to their website:

Realm is a mobile database: a replacement for SQLite & Core Data Realm can save you thousands of lines of code & weeks of work, and lets you craft amazing new user experiences.

What attracts me to Realm is that it lets you build your data model using your objects and arrays in code. There’s no separate object model schema file that you have to keep up to date separately from your classes that you use to actually interact with the data. Your classes are your schema. There’s also very little boiler plate, which, in comparison to Core Data is straight up amaze-balls. It’s also thread-safe. And queryable. And fast. And just dead simple to set up and use.

Check this out:

class Dog: RLMObject {
    dynamic var name = ""
    dynamic var age = 0

let fido = Dog()
fido.name = "Fido"
fido.age = 5

let rex = Dog()
rex.name = "Rex"
rex.age = 1

let realm = RLMRealm.defaultRealm()
realm.addObjects([fido, rex])

// Rex and Fido are now persisted to disk and changes to their properties must be done within a
// Realm transaction, and are persisted immediately after the transaction is commited including
// from other threads!

dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0)) {
    RLMRealm.defaultRealm().transactionWithBlock() {
        for r in Dog.objectsWhere("age < 2") {
            let d = r as Dog
            d.name = "\(d.name), The Puppy"
    let rex = Dog.objectsWhere("name contains 'Rex'").firstObject() as Dog
    println(rex.name) // "Rex, The Puppy"

The App

The app is fairly simple. It’s a ratings journal. You take a picture of a thing, rate it, comment on it, attach some tags, maybe a location, and then save that to your device. Basically Untappd but for anything you can take a picture of and without all the reliance on the social media aspects.

The data model for the app is super simple. There are two objects:

  1. Item - This is the main class it has properties for title, rating, date, comments, image, and tags.
  2. Tag - This class just has a property for the tag name and an inverse relationship which backlinks to all Items that use the tag.

If you’d like to follow along all of the source code for the app is available on github.

Converting from CoreData

I recently got this app up and running as a side project to get some experience writing a full app in Swift. I initially wrote the data layer in CoreData complete with using an NSFetchedResultsController for my table view and everything. But last night I spent an hour or two replacing all of that with Realm Objects and Realm Notification Blocks. The docs are pretty good and the library itself is very straight forward, so there wasn’t a lot of bashing my head into the wall… which might sound odd, if you’ve spent any time with CoreData.

Adding the Realm framework to the project is super simple:

  1. Drag n drop the framework file into the project and link it to the app target.
  2. Link against libc++.dylib
  3. Copy over the RLMSupport.swift file for a couple of Swift niceties.

See their docs for details and other configuration info.

Data Objects

I started off by replacing my NSManagedObject subclasses with [RLMObject](http://realm.io/docs/cocoa/0.90.5/api/Classes/RLMArray.html) subclasses and getting rid of the stuff I didn’t need anymore: Bye-bye ratings-app.xcdatamodeld, class func entityName() -> String functions, and a bunch of crap from my AppDelegate! Changing out the superclass for my data object classes wasn’t difficult at all, mostly just had to change from @NSManaged to dynamic for all of my properties and then use a RLMArray on the Item class for Tags and a backlink on Tag to get all Items that link to it. The way they handle that is pretty cool, and a bit easier to understand than the CoreData way, even if it is technically more code (and thankfully less notcode).

class Item: RLMObject {
    dynamic var guid = NSUUID().UUIDString
    dynamic var imagePath = "default.png"
    dynamic var rating: Float = 0
    dynamic var ratingDate = NSDate()
    dynamic var comments = ""
    dynamic var name = ""
    dynamic var tags = RLMArray(objectClassName: Tag.className())

    override class func primaryKey() -> String {
        return "guid"

    var image: UIImage? {
        get {
            if let img = UIImage(contentsOfFile: imagePath) {
                return img
            return UIImage(named: "default.png")

    // Other stuff...

class Tag: RLMObject {
    dynamic var name = ""
    var items: [Item] {
        return linkingObjectsOfClass(Item.className(), forProperty: "tags") as [Item]

Update ViewController Code

I tried to put most of my CoreData specific code into my DataStore class, but inevitably some of the ViewController code ends up with some CoreData specific stuff in it, like a reference to the NSManagedObjectContext and calls to its save method. Realm is no different, really. I started with a reference to the RLMRealm object on the ViewControllers so that I can easily fire off transactions when I need to edit the data (though I’ve now gone back and refactored that code to take it out of the VC, more on that later). Because Realm is entirely transaction based, anytime you need to edit a property on an object that is stored in a Realm, you have to do so within a Realm transaction. Thankfully these are very easy to use:

// Other ViewControllery stuff..

let item = items[indexPath.row]
realm.transactionWithBlock {
    item.comments = textField.text

// Other ViewControllery stuff..

The ease of this had me thinking about whether or not my separate DataStore class was even necessary. It really didn’t feel like it was… so I removed it. At first I just moved all of its implementation to just be in-lined in the VCs because it was mostly just wrapping some functionality into a Realm transaction. Like so:

@IBAction func ratingChange(sender: UISlider) {
    if let realm = item.realm {
        realm.transactionWithBlock() {
            item.rating = sender.value
            item.ratingDate = NSDate()

After I had everything working I decided to refactor a little and try to make it so that the ViewControllers could be oblivious to the fact that this data was coming from Realm. First, I moved all data edits to methods on the data class that was being edited. For example, the rating change method above was in my DetailViewController and my ItemTableViewCell, I changed those to the following:

// In the VCs:
@IBAction func ratingChange(sender: UISlider) {

// In Item.swift:
func updateRating(rating: Float) {
    if let r = realm {

    self.rating = rating
    ratingDate = NSDate()

    if let r = realm {

This moved the data persistence logic out of my VC and into my data layer. I like that! So I did it some more. I added instance methods to Item so that instances could save() (which is an upsert) and delete() themselves from whatever Realm they are attached to. This works great for my situation as I’m not using multiple Realms, if I were these would have to be made class methods and would have to take the Realm to save/delete them to/from as a parameter, which would kind of defeat the purpose.

Replace NSFetchedResultsController Functionality

Replacing the NSFetchedResultsController functionality mostly consisted of removing code and adding one bit to the viewDidLoad method:

token = realm.addNotificationBlock { (notification: String!, rlm: RLMRealm!) in
    if notification == RLMRealmDidChangeNotification {

This is much simpler than the 80 or so lines of code it replaced but it does lose out on some functionality: there’s no animations for changes that are made to the tableView’s rows. This is due to the fact that Realm’s notifications currently notify you of two things:

  • Something in the Realm has changed. That is, anything in the Realm changed. And there is no easy way to get notified of what changed or how it changed.
  • The Realm needs to be refreshed because a write transaction on another thread has been commited to the same file that this Realm is using.

More fine-grained notifications are definitely something that is on their radar, so I’ll be looking forward to that coming in (hopefully) soon.


That’s basically it for the CoreData -> Realm transition, but I poked at a few other things along the way too.


I experimented a little bit with Migrations as I was fiddling with the types of the properties I was storing and I like what they’ve done here. It’s really easy to understand and seemed powerful enough for anything I could think up. Here’s the tiny migration I made to change a property from being stored as Float to Double:

// In AppDelegate's didFinishLaunching...
RLMRealm.setSchemaVersion(1, forRealmAtPath: RLMRealm.defaultRealmPath()) { migration, oldSchemaVersion in
    if oldSchemaVersion < 1 {
        migration.enumerateObjects(Item.className()) { oldObject, newObject in
            newObject["rating"] = Double(oldObject["rating"] as Float)

Some extra Realm Extensions

I made myself a few little helpers and put them in a RealmExtensions.swift file. There’s not very many so I thought it’d be nice to go over them in detail here.

  • RLMResults - arraySortedByProperty(_:ascending:)
    I saw this method name in the docs somewhere, but couldn’t find it in the header file, so I made an extension with a basic implementation of what I thought it probably did. Moreover, what I wanted a method with that name to do. It looks a little silly, but it’s very handy in practice, as it takes a RLMResults object which is Array-like, but not actually an Array, and returns a [RLMObject] which is, in fact, an Array.
extension RLMResults {
    func arraySortedByProperty(propertyName: String!, ascending: Bool) -> [RLMObject] {
        return map( self.sortedResultsUsingProperty(propertyName, ascending: ascending) ) { (r: RLMObject) -> RLMObject in
            return r

  • RLMObject - save() / delete()
    These are instance methods that make it so that an RLMObject can save/delete itself in the RLMRealm in its realm property or the default Realm if it doesn’t have one. Note that add() is doing an addOrUpdateObject() so it requires the RLMObject to have a primaryKey set. Also note that delete() is a no-op if the object is not currently in a Realm, because what else is it supposed to do?

extension RLMObject {
    func save() {
        if let r = realm ?? RLMRealm.defaultRealm() {

    func delete() {
        if let r = realm {

  • RLMObject - addNotificationBlock() / removeNotification()
    These were just wrappers to make it so that I could add/remove Notification blocks to the default realm via my data object classes. They are simply one-line wrappers that forward on to their corresponding methods on the default RLMRealm.

Final Thoughts

I was initially concerned with the bits where I have to call methods on the RLMRealm object before I can modify properties on my data object, but for one, I found a way to encapsulate that, and two, I don’t really think it needed to be encapsulated anyway after I found the transactionWithBlock() method.

The biggest problem I ran into was definitely the way the Notifications work. It’s a great start in its current state but there will definitely need to be some way of finding out what changed and how before this feature is really ready for prime-time.

All in all I’m really pretty excited by Realm and in my limited experience with it. It certainly makes the code nicer to look at and, more importantly, nicer to touch without fear that my whole ball of yarn is going to come unraveled. It’s still fairly early on in its life-cycle but I think the shiny parts outweigh the rough edges at this point and hey, I’ve already merged the “realm” branch into master on my app, so I’m gonna hop on this thing and see where it goes!

Posted by Ryan at